![]() As soon as I get something that works I will post it here and in /r/SimplePlanes but be patient as I don't have much time to code. I will also try using Java or unity but if it goes slow I will move to Xcode and later make a PC version. I'm just a beginner at programming and the only working thing I did was modding the Minecraft code until my PC crashed so it will take some time. I can't promise I will add all of those but I will try to do my best. Info including the statistics from the site, drag from different directions and if I find out how, how much thrust from those wings rotors/propellers to help making helicopters. Interactive XML of the plane to learn how it works or to edit more things in it.Īdding groups of parts so you won't have to work hard placing them.Ī system that detects problems that may cause the plane not to fly properly, not to fly at all, break apart, spontaneously combust, fly on its own before autopilot is added, slave the humans and take over the world or just crash the game/your device. The editor should include a interactive basic view of the model plane (2D or 2D+3D, depends what I manage to do), cutting the plane permanently or temporarily for editing hidden parts, full control on the connections of each part and full control over their placement and rotation, advanced editing of parts' properties. I just had an idea to make an advanced editor for the game, because finding the right parts in the XML and getting them in the right angle is very frustrating the editor will be kinda like MCEdit (if anyone heard of it) and here are the features I thought about: We let it hit 15k requests last night ( sorry about the traffic!) and it didn't find a single valid ID.Ĭan anyone offer any insight as to how and when the IDs for the planes are generated? It may help us narrow the parameters for generating IDs to guess, yielding a higher success rate. Unfortunately it appears to be taking a long time to find successful links. It's basically just bruteforcing its way to successful URLs. I ultimately intend to release it as a mod, but for now we're probably just going to have it write to the clipboard so it can be loaded in with ctrl+l.Īs of right now it's just a script generating a random 6-character ID and requesting the headers for and returning whether it's a redirect or success. I also plan to put in a "rate this airplane" button so if you find something you like you can leave feedback and/or upvote, but that's all in the future. I'm sure it would find a lot of the unflyable uploads, so at some point I'd also like to add checks for the presence of weapons and specs of a proper airplane like TWR and wing loading. I think it would be a neat little thing to have as a button in the interface for when you're bored, and potentially also be used to find random opponents for races and dogfights eventually. I'm no expert by any means, but I was an Apache crew chief while in the army and am learning to fly them commercially right now so I love getting into discussions about these machines.So last night my roommate and I started working on a script that will find a random plane from the website and load it into SimplePlanes. Let me know if you have any questions about building them, or helicopter aerodynamics in general. ![]() The latest revisions have a trim system for forward flight to help in maintaining airspeed. ![]() I've played around a lot with these designs and have a few that are single engine, dual engine, and gyro capable. I've attempted to make rotor heads that move via rotators to tilt the rotor-disc but it isn't smooth enough with the current part selection to have any kind of successful and airworthy flight. Here are a few of my designs to help you out.Īll of them feature counter rotating heads to help with stability (Dysemetry of lift is equalized across the entire rotor head with two sets of rotor discs rotating in opposite directions) and utilizes RCS because of the lack of a way to independently change each rotors AOA in providing roll/pitch movement.
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